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Post by SYN_Repent on Nov 11, 2011 9:52:05 GMT
CAMPAIGN SCORES ENTENTE PRIZEPLANE KILLBOARD CENTRAL PRIZEPLANE KILLBOARD ****ATTENTION****SYN and UA have both unlocked prize aircraft for next week, allow me to explain the calculations UA 10 PILOTS = 10 KILLS/POINTS to unlock 5 AIR KILLS 14 GROUND KILLS (3xGK=1xAK) 14 / 3 = 4.6 rounded up = 5 UA HAS 10 KILLS/POINTS SYN 10 PILOTS = 10 KILLS/POINTS to unlock 10 AIR KILLS 10 GROUND KILLS (3xGK=1xAK) 10 / 3 = 3.3 rounded down = 3 SYN HAS 13 KILLS/POINTS OTHER SQUADRONS ARE GETTING CLOSE TOO, KEEP UP THE WORK
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Post by =UA=Jax_on on Nov 11, 2011 10:13:46 GMT
Hi. Thnx SSSSSSOOOO much for yesterday evening, it was very cool! there mistake - =UA=Flash 1 ak (not3) and =UA=Invictus 2 ak (not 0) and what about this rule? FOR EACH OBJECTIVE COMPLETED BY FACTION (ENTENTE/CENTRAL), THAT FACTION WILL RECIEVE 2 PRIZE AIRCRAFT PER SQUADRON. on the basis of this rule all the Entente squadron should receive 2 bonus planes? or multiply completed assignments (4) by 2 and each squad should receives eight prizes aircrafts per squad?
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Post by SYN_Repent on Nov 11, 2011 10:17:29 GMT
sit tight jaxon, the rules are being updated right now.
EVERY 10 SORTIES OVER 20 MINS WILL REWARD THAT SQUAD 1 PRIZE PLANE
EACH OBJECTIVE DESTORYED WILL EARN THAT ENTIRE FACTION 1 PRIZE PLANE
IVE UPDATED THE RULES!!!
(Regarding the kills you talk about jax, firstly, flash got 2 kills on a previous sortie and got disco'd, i am giving him the benefit of the doubt, i checked his stats, checked he wasnt under fire, so awarded the kill, so it stands at 3 for flash, invictus on the other hand was captured, so he gets no kills towards prize planes, you must return home ALIVE)
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Post by =UA=Jax_on on Nov 11, 2011 10:31:27 GMT
thnx Rep for an explanation
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Post by flyingdutchman on Nov 17, 2011 16:46:19 GMT
..... EVERY 10 SORTIES OVER 20 MINS WILL REWARD THAT SQUAD 1 PRIZE PLANE ...... IVE UPDATED THE RULES!!! Ok Rep. Why these rulechanges? Are both sides getting the "prize aircraft" to soon (after 5 20+min sorties)? Are these counters reset if you get killed or crash land a plane?
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Post by SYN_Repent on Nov 17, 2011 16:48:20 GMT
5 sorties would mean SYN would have got a load of prize planes, as well as UA, and that kinda takes the value of them away, having so many, if you know what i mean??
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Post by flyingdutchman on Nov 17, 2011 17:10:33 GMT
5 sorties would mean SYN would have got a load of prize planes, as well as UA, and that kinda takes the value of them away, having so many, if you know what i mean?? Hi Rep, I get it, you can't give 'em away for free of course. But what about the guys who are assigned defensive patrols, who do their duty defending their assets, they are getting their "prize" planes much later than their offensive brethern. We (LvA) are enjoying these defensive patrols very much, being on alert the whole time, very intense. Great campaign! Maybe it an idea to be more faction oriented. In WW-1 new aircraft were distributed to more than one squadron. What about my second question? (Are these counters reset if you get killed or crash land a plane?)
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Post by SYN_Repent on Nov 17, 2011 17:22:42 GMT
perhaps this is something we can look at for the next campaign FD, defensive patrols are important of course, SYN have flew those almost exclusively, something to think about.
perhaps rotate duties, one week defense, the next go offensive and get those kills.
the second questions answer is no, sorties count dead or alive so long as they are over 20 minutes.
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Post by flyingdutchman on Nov 17, 2011 17:25:10 GMT
Ok, thanks!
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Post by requiem on Nov 17, 2011 17:57:24 GMT
A quick suggestion that has a new idea called "Combat Time." Each pilot has a total "Combat Time" which when reached unlocks the prize plane. In addition to their flight time, kills are worth X amount of minutes which get added onto flight time.
So for argument sake (pulling numbers out of my ass), lets say you need 240mins "Combat Time" to unlock a prize aircraft with one kill equalling 5 mins.
Pilot A has flown for 240 minutes over a couple of weeks, but he did not see anything yet still unlocks his prize plane. However... Pilot B flies for 220 minutes in that same time, but gets 4 kills. The four kills gives him the extra 20mins to tack on and he receives his prize plane.
Btw Dutchman, I hadn't considered interchanging certain assignments in my briefings, I just tried to keep people around the same areas for their familiarity with it. I can change things up a little next time.
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Post by SYN_Repent on Nov 17, 2011 18:07:56 GMT
wow req, that is a very interesting idea, let me work on that, excellent, guys im gonna create a new thread for ideas and suggestions, and please, fire away with them nice req
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Post by SYN_Mrwolf on Nov 17, 2011 22:02:34 GMT
I like the idea. Req
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Post by flyingdutchman on Nov 18, 2011 7:37:42 GMT
A quick suggestion that has a new idea called "Combat Time." Each pilot has a total "Combat Time" which when reached unlocks the prize plane. In addition to their flight time, kills are worth X amount of minutes which get added onto flight time. So for argument sake (pulling numbers out of my ass), lets say you need 240mins "Combat Time" to unlock a prize aircraft with one kill equalling 5 mins. Pilot A has flown for 240 minutes over a couple of weeks, but he did not see anything yet still unlocks his prize plane. However... Pilot B flies for 220 minutes in that same time, but gets 4 kills. The four kills gives him the extra 20mins to tack on and he receives his prize plane. Btw Dutchman, I hadn't considered interchanging certain assignments in my briefings, I just tried to keep people around the same areas for their familiarity with it. I can change things up a little next time. Exactly my point Req! Brilliant idea, a few feathers where the numbers came from! --- edit --- Maybe its an idea to give factions a certain ammount of "prize aircraft" at the start of the campaign, under the "use them wisely" concept. --- edit --- requiemWe (LvA) are fine with the planning as it is. No need to change the combat area's. As I stated before, we are enjoying these defensive patrols very much, very intense. KOTS is the best the community has to offer at the moment i.m.o.
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Post by SYN_Repent on Nov 18, 2011 10:30:30 GMT
thanks for the praise FD, hopefully we can all help it mature together, and grow into something truly memorable.
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